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Steam AI disclosure and commercial use: a checklist for solo devs

Last reviewed 2026-10-15. Primary source: Steamworks Content Survey documentation. Not legal advice.

What Valve asks you to disclose

Before you ship AI assets: a checklist

  1. Check the licence of the plan you were on when you generated the asset. Some vendors don't license free-tier output retroactively. Suno, for example, says subscribing later does not license songs made on the free plan (Suno help).
  2. Free tiers that don't allow commercial use (per our data): Leonardo.Ai, Recraft, Tripo, Sloyd, Cascadeur, ElevenLabs, Suno, Udio, Stable Audio, Fish Audio, Murf AI, Rosebud AI.
  3. Free tiers that need attribution: Meshy. Add the credit to your game credits, or pick from the no-attribution list.
  4. Keep records: the tool, the plan at generation time, and the date. If the vendor's terms change later, our tracked changes and each tool's changelog show what the terms said and when.
  5. Write your Steam disclosure describing which content is AI-generated (art, audio, text) and, for live generation, your guardrails.

FAQ

Do I have to disclose AI coding assistants on Steam?

Valve's content survey says efficiency gains from AI-powered development tools are not the focus of its AI section; it covers AI-created content that ships with the game and is consumed by players.

What AI content must be disclosed on Steam?

Pre-generated content that ships with your game (art, sound, narrative, localization; per coverage of Valve's January 2026 update, also store page and marketing materials) and live-generated content, for which you must also describe guardrails.

Can I sell a Steam game made with AI assets?

Valve reviews pre-generated AI content like any other content, including that it is not illegal or infringing. You also need a licence from the tool: several free tiers do not allow commercial use.

Check a specific tool

Commercial-use answers for all 31 tools · Best tools by use case

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